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The baseline stats are shown by an Average Type Deadman. The stats of the other Types are then adjusted up and down according to the table below.

Which Type is most desirable really comes down to what kind of Deadman you have, and what you want to do with it. A good general rule is that Types that increase natural advantages are more desirable than Types that cover natural weaknesses.

The Type for Deadmans captured in the Hunting Ground and [[::Category:Boneyard|Boneyard]] are random, but boneyard and events will never be Perfect. Invitation Reward Deadmans are always Average.

Deadman Types

Type

HP

PSY

ATK

DEF

SPD

INT

Perfect

+10%

+10%

+10%

+10%

+10%

+10%

Fresh

+10%

-

-

-

-5%

-

Mental

-

+10%

-5%

-

-

-

Strong

-

-

+10%

-

-

-5%

Tough

-

-5%

-

+10%

-

-

Quick

-5%

-

-

-

+10%

-

Smart

-

-

-

-5%

-

+10%

Average

-

-

-

-

-

-

Perfect

Boosts all stats. The most desirable Type, but also less common than the others. Often costs significantly more during trading. Basically make your card much stronger and some even comparable to higher stars cards like 4* to 4*+, 4*+ to 5*. Very valuable type!

Fresh

Increased Health, decreased Speed. Good for tanker cards have low base speed which the minus is small. Poor for Deadmans have high base speed and need to attack first (Like Chamers). Beware, lower speed mean more chance your card will get double hit by enemy

Mental

Increased PSY, decreased ATK. Often considered less desirable, because PSY is one of the easiest things to adjust using Boosts since Psy boost is cheap, and bad for card need physical attack. In the case of the Human Bomb, Satan and Ballistic Missile. Mental ranks higher for these Deadmans than others because of [[::Category:Self-Immolate|self-immolate]]. It can also be very desirable to allow low Psy Deadmans to cast +4 attacks more than once.

Strong

Increased ATK, decreased INT. Good for any physical attack Deadman, bad for elemental attack Deadmans

Tough

Increased DEF, decreased PSY. Good for Deadmans with more than enough PSY to cast their highest attack twice, increasing survivability without sacrificing damage. Can be detrimental for Deadmans with naturally low PSY. Be careful, it may prevent the Deadman from casting +4 abilities.

Quick

Increased SPD, decreased HP. Excellent for Deadmans with naturally high SPD, and desirable for most other Deadmans, as attacking first is a significant advantage in battle. This Type is highly desirable for glass cannons aka high damage with low defense.

Smart

Increased Intelligence, decreased DEF. Ideal for Deadmans with naturally high INT and elemental attacks. The downside is that they will easier to get one shot by other physical attack Deadmans.

Average

All standard stats. Generally considered a bad Type, Since it lost 5% stats no matter what, Still considered better than mental which literally give nothing and takes something.

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