Example of abbreviation usage:
CLEOPATRA SELENE
Charm+3
MC
DI+10
Charm+4
BS
PR
*Perfect/Fresh
+3 Charm
MC
DI+10
+4 Charm
BS
PR
*explanation for the choice.
*Type
You may/must have a different skillset for this type
Color This skill should be chosen
Color You can select either of the skills in this color.
Color This skill should be chosen before RD
Also the skills in the example above are shortened.
Below are abbreviations and their description, PSY needed to activate.
SeI = Self Immolation (50% to deal damage based on remaining PSY upon death)
SuI = Survival Instinct (70% to survive fatal damage when the card is above 10% HP, all)
SS = Skull Shatter (removes all enemy buffs, can be cast only once, 300)
RE = Cell Revitalization (50% to revive with 100% HP when defeated, all)
BS = Blurred Speed (40% to dodge ANY TYPES of THE FIRST ATTACK only, 400)
CF = Choking Fumes (15% Debuff to DEF,INT,ATK,SPD to the killer upon death, 400)
CR = Cell Regeneration (50% to revive with 50% HP when defeated, 1)
CS = Celebral Shred (Reduces enemy PSY based on the user's remaining PSY upon death)
QT = Quick Thinking (Initial Attack that deals dmg based on 100% of INT, 300)
FS = Flesh Shell (blocks all initial skills and attacks, does not work against AF, 400)
FB = First Blood (Initial Attack that deals dmg based on 100% of ATK, 300)
MF = Mindfuck (Initial Attack that has 50% to reduce enemy PSY to 1, 300)
MC = Maggot Cleanse (remove debuffs from itself, can be cast only once, 300)
AF = Avian Flu (Initial Attack that has 30% to reduce enemy stats to that of a chicken, 300)
GS = Graveyard Shift (Initial Skill that swaps HP and PSY status, 300) R30 = +30% Random Buff into SPD,DEF,INT or ATK
HR = Health Regeneration (Recovers 30% of MAX HP each turn, 400)
PR = Primal Retaliation (Counter attacks and deals of the 120% of damage received, 300)
Special skills that you may see on cards instead of a normal +4, and their PSY cost:
Venom Strike (VS) - Equals to a Physical +4, 50% chance to poison the enemy that deals 15% of max HP per turn, 1200
Transfusion (TF) - Equals to a Physical +4, heals 30% of the damage dealt, 1200
Bloodstrike - Equals to a Physical +4, uses 1000 HP instead of 1200 PSY
Armbreaker - Equals to a Physical +4, -20% to Enemy Attack if successfully landed, 1300
Twin Laceration (TL) - Deals 2 normal attacks (based on ATK) twice in a row, 1200
Double Strain/Strain Attack - need further info on that "additional damage when not defeated" - will update shortly
Triple Threat (TT) - an attack that has up to 85% to instantly kill the enemy (success rate depends on the card's ATK and opponent's DEF), becomes a +2 Physical attack when failed, 1200
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ASURA
+2 Chiller
+3
I-20%
+3 Chiller
Transfusion
SuI
ATTACK HELICOPTER
+2 Leecher
+3
+3 Leecher
A+20
+4
BS
*Tough
+3
A+20
+4
BS
Tough can not double Cast, +3 should be given instead of +4.
ABHORRENT AIRSHIP
+2
+3
AD+10
BS
+4
S-20
ABRAHAM LINCOLN
+2 Burner
A-20
+3 Burner
I+20
+4 Burner
MF
BOXCUTTER KILLER
+2
+3
+3 Screamer
+4
CR
AS+10
JOAN OF ARC
+1
+2
+3
+3
+4
DS+10
*They are same, just different names and different animation lol
SATAN
+2 Shocker
AI+10
+3 Shocker
+4 Shocker
SeI
I+20
DOOMTRAIN
+2 Leecher
+3 Leecher
SuI
+4 Leecher
FB
QT
*Strong
SuI
+4 Leecher
FB
Strong has much better ATK stats, so Doomtrain benefits from FB more than QT
*Perfect
SuI
+4 Leecher
FB
QT
Having both initial attacks makes him a good and solid killing machine, but it loses the ability to go 1.5:1
MARIE ANTOINETTE
+2 Spitter
D-20
+3 Spitter
I-20
CR
I+25
MOBY DICK
CR
+2
+2 Screamer
+3
+3 Screamer
SI+10
PEREGRINE FALCON
+2
S+20
+3
FB
+4
TF
*If your falcon has +4 isntead of TF, don't worry it is still ok. The card's performance 99% is same.
TITAN
+2
D+20
+3
+4
SuI
TL
NAPOLEON BONAPARTE
+3
+3 Screamer
SI+10
BS
+4 Screamer
I+20
*I+20 should be chosen over SI+10, that gives him better OHKO. However, SI+10 is still a valid build.
YANG GUIFEI
+3 Spitter
I-20
D-20
Spitter+4
CF
AI+10
PLUTO
+3
+3 Shocker
+4 Shocker
SuI
TL
BLACK LEOPARD
+2 Screamer
D+20
+3
+3 Screamer
TF
I+20
GENGHIS KHAN
+2 Chiller
D-20
+3
SuI
+4
A+20
*Fresh
D-20
SuI
+4
A+20 has LITTLE BETTER OHKO Range than D-20, so that's almost the same. Khan is already slow, and Fresh on top of that? There's a good chance that he will die and do nothing. So give him D-20 and help an ATK card behind him do the job.
DURGA
+2
+2 Burner
+3 Burner
CR
+4 Burner
I-20
CHRISTOPHER COLUMBUS
+2 Leecher
+3
S-20
CF
+4
A+20
*Quick
S-20
+4
A+20
Quick is fast, and giving him S-20 makes him a good starter.
*Perfect
S-20
CF
+4
A+20
Perfect has good stats all around, so you can either skill him with S-20 and make him a starter, or A+20 and make him a great mid-deck card. CF should be chosen for either of builds, it gives him ability to hamper greatly the killer, similar to that of SuI/SeI.
RUBEUS
+1 Charmer
MC
+2
+3 Charmer
+4 Charmer
SI+10
MC/+2 should have about same performance, i don't think having this one but not that one will greatly affect her performance. Each skill is good in different situations.
MARS
+2
+3 Burner
D+20
SeI
+4
S+20
Why S+20/SeI over D+20? Despite the cool artwork, Mars is not a tank. So D+20 is useless.
*Perfect
D+20
SeI
+4
S+20
Perfect has better stats all around, so that makes him a little better at tanking. D+20 improves his survival against ATK cards. But i still recommend SeI>D+20 - it's a more flexible build.
GENIE IN A LAMP
+2 Slasher
+3 Slasher
SS
FB
+4 Slasher
I+20
KONGORIKISHI
+2 Shocker
+2
D+20
+4
Masochist
S+25
Why not S+25? Not enough PSY for Double Cast.
*Perfect/Mental
D+20
+4
Masochist
S+25
Perfect/Mental have enough PSY to Double Cast with S+25 buff. S+25 is a must, it greatly improves his speed. D+20 is a safer build, but Masochist yields more reward.
It's up to you
JUPITER
+2 Spitter
+3 Spitter
A-20
+4 Spitter
MF
I-20
MOKELE-MBEMBE
+2 Shocker
+3 Shocker
SS
DI+10
+4 Shocker
Masochist
GALILEO GALILEI
+2 Screamer
+3
AS+10
+4
MF
S-20
GG is a slow card, so it should be played mid-deck. S-20 improves his hitting ratio alot, and it's more consistent than MF.
*Quick
AS+10
+4
MF
S-20
Quick is fast, and with AS+10, S-20/MF it can be played as a starter. S-20 is more predictable, but MF is more rewarding. Either is fine.
*Perfect
AS+10
+4
MF
S-20
Perfect has good OHKO and SPD, so it can be skilled without AS+10. S-20 and MF combo makes him a great starter. Anw, any 2 of those 3 skills are fine. Just don't forget the +4 lol
GEORGE WASHINGTON
+2 Spitter
+2
A-20
+3
TT
BS
*Tough
+2
+3
TT
BS
Tough can not double cast if skilled with A-20, so it must be skilled with either +2 or +3.
YAMATANO OROCHI
+2 Burner
S+20
+3 Burner
+4 Burner
QT
SI+10
SUCCUBUS
+2
+2 Charmer
+3
+3 Charmer
BS
SI-10
NEPTUNE
+2
+2 Chiller
D+20
+3 Chiller
+4
GS
NUCLEAR SUBMARINE
+2
+2 Leecher
+3 Leecher
+4 Leecher
SeI
QT
LEVIATHAN
+2
+3 Shocker
D-20
TT
SuI
A+20
*D-20 is also good for Leviathan. Debuffs are always good for slow and old cards.
ALICE
+1 Charm
+2
+3
+3 Charm
CR
+4
Perfect/Mental
+3
CR
+4
These types can double cast with +3 instead of +2
GRIM REAPER
+1
S-10
+3
+4
Sadist
SuI
ADAMAS
+2 Shocker
I-20
+3 Shocker
BS
+4
CS
CS is pretty useless if the card can't get a kill. I-20 raises her OHKO alot.
Getting a kill > Getting killed + PSY damage.
However CS build is more rewarding.
So it's up to you to get I-20 or CS on her.
*Perfect>Smart
BS
+4
CS
Good enough without I-20
SNOW WHITE
+2
+3 Chiller
SI+10
+4 Chiller
GS
AI-10
ANUBIS
+2
+3
D-20
CF
TF
AS+10
JULIUS CAESAR
+2
+2 Shocker
+3
AD+10
TL
CR
BALLISTIC MISSILE
+2 Slasher
+2
+3 Slasher
S+20
+4 Slasher
SeI
PILE BANGER
+2
+3 Shocker
+3
SI-10
+4
FS
RED RIDING HOOD
+1 Leecher
+2
+3 Leecher
SuI
+4 Leecher
AF
HELEN
+2
I+10
+3 Chiller
+4 Chiller
MF
CR
BATTLESHIP YAMATO
+1
+2 Screamer
+3
+4
PR
D-20
TECHNO DUO
+2 Screamer
+3 Screamer
RE
I+20
+4 Screamer
BS
*Tough
+3 Screamer
I+20
+4 Screamer
BS
Tough can not Double Cast +4 if skilled with I+20 and BS, so i suggest +3 instead.
And you get a Perfect Moby Dick
NINETAILS
+2 Leecher
AS+10
+3 Leecher
VS
R30
SuI
Gamble with R30 and get big rewards or stay safe with AS+10
*Perfect>Quick>Strong
AS+10
VS
SuI
Stay safe with these types xD R30 brings more harm than good.
MUSHUSSU
+2
+2 Spitter
DS-10
+4
GS
TL
MAFIA DON
+2
+3 Chiller
CF
+4
+4 Chiller
AI+10
*Smart
CF
+4
+4 Chiller
AI+10
Smart has more INT than other types, and M.Don has both +4 and +4 Chiller, so you can give him +4 Chiller instead of +4.
RAPUNZEL
+2
+2 Screamer
+3 Screamer
+4 Screamer
FS
S-20
*Tough
Tough can not Double Cast with that skillset, however i do not recommend another build for her. Getting a kill is better than trying to get 2 and get nothing.
JACK THE RIPPER
+2 Spitter
+2
+3
AS+10
VS
BS
*Tough
+3
AS+10
VS
BS
I really don't know what to do with this type lol. +3 won't get a kill, and +4 can't double cast. Just get rid of it (yeah just do that lol).
SKIN GOLEM
+3
D+20
+4
A-20
HR
SuI
HR/SuI are both good.
D+20/+4/HR build must be placed behind a CS Card.
Skin Golem is a nice subject to be double tapped, so placing him behind a CS card forces the enemy to do a normal attack. Skin Golem will most likely recover fully after getting punched and kill the enemy. If the next enemy is an ATKer there is a high chance that it will require them 2 hits to kill the Golem.
SuI works better against INTer. But i also recommend to put this build behind a CS card
*Tough
D+20
+4
SuI
Tough can not double cast, so you must not put Double Buff on him.
*Quick
D+20
A-20
HR
Don't have a Pest Golem for SO? Get a Quick xD Or play both of them lol
Why Quick is the best for this build? SPD is important, and without A-20 even Perfect Golem dies at the wings of Perfect FD.
SAPPHIRIS
+2 Chiller
S-20
+3 Chiller
+4 Chiller
CS
CR
STATUE OF LIBERTY
SS
D-20
+3
A+20
+4
RE
VENUS
+2
+2 Charmer
+3 Charmer
SI-10
MF
CR
KING ARTHUR
+2
MC
+3 Slasher
CS
TL
BS
*Tough
Tough KA can not triple cast. That makes him weak against Pressure cards.
However his performance should not be that much weaker than Smart/Average.
FLAMING ASURA
+2
AD+10
+3
CF
TF
HR
CF for more utility, HR for another shot. If Asura survives a hit, TF+HR can bring him back to full HP, so he would be ready for his next fight.
*Quick
AD+10
CF
TF
Quick isn't qualified to soak up a hit. Just go with CF.
CLEOPATRA SELENE
Charm+3
MC
DI+10
Charm+4
BS
PR
*Perfect/Fresh
+3 Charm
MC
DI+10
+4 Charm
BS
PR
Perfect and Fresh have enough beefiness to go for PR instead of BS.
However, Fresh should be put behind a CF card.
Perfect can be put whenever you see fit with this build.
GENTLEMAN THIEF
+2 Leecher
+3
AS+10
+4
S-20
TT
*Strong
AS+10
+4
S-20
Strong should be skilled with +4 instead of TT - better chance at killing.
*Tough
Tough can not double cast. GT is meant to be played as a starter, and so i don't recommend another skillset - getting the enemy starter out of the ring is the one and only priority. However, how about this: GT kills the enemy starter. 2nd enemy Starter is a Charmer and she fails the charm? Yeah no free kill for Tough Thief. So i'm putting him equal (or even lower) than Mental.
GARGOYLE
+2 Shocker
+3
+3 Shocker
SS
+4 Shocker
DI+10
*Perfect/Mental
SS
+4
DI+10
Perfect/Mental Gargoyle are the only types can double cast after casting a SS.
Killing and tanking qualities of many cards depend on buffs (Druga, for example).
So, removing their buffs is same as raising Gargoyle's own OHKO and beefiness.
CINDERELLA
+2 Screamer
MC
+3 Screamer
+4
QT
BS
*Tough
MC
+3 Screamer
+4 Screamer
QT
BS
Tough can not double cast, tbh i don't know how to skill it. So Tough deserves to be the worst type lol
LU BU
+2 Chiller
+3
AD+10
+4
HR
VS
LEONARDO DA VINCI
MC
+2 Spitter
+2
QT
+4 Spitter
GS
*Perfect>Quick
MC
QT
+4 Spitter
GS
After the Pest LDV came out, this card suddenly became a very strong and viable starter with MC/+4/GS (who discovered and made it viral anw? big credits for that nobody-knows guy lol). Thou Perf/Quick has weaker SPD than Pest, i still believe this build would make it work
Perfect with better tanking abilities would do a starter's job better than Quick.
ATHENA
+2
AD+10
+3 Shocker
CR
+4
BS
Why i see Quick same as Strong? Strong is too slow. Her "tanking ability" depends on luck. Quick value is as good as Strong if she is played as a starter. 3974 ATK is enough to kill most starters.
BEHEMOTH
+2 Slasher
+3
+3 Slasher
SS
+4
MC
LIQUID METAL
+2
+3
+3 Burner
+4 Burner
R30
+4
LILIM
+3 Leecher
+3
AS+10
S+20
TT
CR
*Mental
AS+10
TT
CR
Mental Lilim has weak ATK stat, so it may affect her killing chance with TT.
AS+10 is more reliable than S+20. You still can take S+20, bigger risk bigger reward.
*Strong/Quick should be as equals now - with the recent change to TT/Charms (probably?), they fail more often than before.
ELIZABETH BATHORY
+2 Burner
SI+10
+3 Burner
GS
+4 Burner
CR
MOZART
+2
AS+10
+3
RE
TF
Pressure
*Strong
AS+10
RE
TF
Pressure
Strong has an acceptable OHKO Range, so he can be skilled with Pressure.
I still suggest buff thou lol :o
SHI HUANGDI
+2
AD-10
+3
Bloodstrike
SuI
HR
BAD SANTA
+2 Shocker
+3
+3 Shocker
+4 Shocker
HJ (SeI)
BS
BEACH SUCCUBUS
+2 Charmer
+3 Charmer
SI-10
CS
+4 Charmer
CR
BIG DAY YANG GUIFEI
+2 Spitter
MC
+3 Spitter
BS
+4 Spitter
Pressure
*Tough
MC
+3 Spitter
+4 Spitter
BS
Tough BDY can not double cast, so i suggest another skillet.
BRIDAL NINETAILS
+3 Leecher
AS+10
+3
Psychopath
VS
CR
CHIYOME
+2 Burner
+3 Burner
AF
+4 Burner
SI-10
CR
AF is good at removing BS on Chiyome's first opponent, or 30% to win immediately.
SI-10 improves her OHKO and Hitting Ratio.
Both only apply on the first enemy only, so it's up to you. I see both as viable skills.
*Mental Can triple cast
FLOWER GIRL ALICE
+1 Charmer
+2
+2 Charmer
I+20
CR
+4
I+20 gives her better % on +4 Charmer, while a simple +2 helps her win in certain situations (to finish of a SuI/CR enemy) and enough PSY to play for 3 turns.
FONDUED ANGEL
+2 Spitter
+3 Spitter
AS+10
CR
Angel's Fury (TT)
FB
FB for removing BS/finishing off an injured enemy or AS+10 for more SPD.
GENIE PRIEST
+2 Slasher
SS
+3 Slasher
QT
+4 Slasher
AF
*Quick
QT
+4
AF
SS raises GP survival alot, but Quick has weak defensive stats, so give AF instead of SS and make him a deadly+speedy killing machine
GIFT-WRAPPED NURSE
+2
+3 Chillers
SS
+3
VS
SuI
HATSUME
+2
+3
AS+10
BS
TT
SeI
*Mental
Only Mental can triple cast with the Buff build.
HANZO
+2 Spitter
+3
+3 Spitter
SuI
Armbreaker
D+20
HOOD IN SHEEP'S CLOTHING
+1 Leecher
+2
+3 Leecher
+4 Leecher
Sheepify (AF)
CR
ISHIKAWA GOEMON
+2
+3
DS+10
Bloodstrike
A+20
RE
JACK O' TITAN
+2
D+20
+3
+4
SuI
TL
JOAN OF HEARTS
+2
+3
+3
Rose Ripper (TL)
PR
AD+10
LICKER
+2
+3 Slasher
S+20
+4
FB
AS+10
LUCKY CAT
+2 Slasher
SI+10
+3 Slasher
BS
+4 Slasher
S-20
MARIE DE CHOCOLAT
+2 Spitter
D-20
A+20
+4 Spitter
CR
DI+10
MARINE BANGER
+2
DI+10
+3
SuI
VS
PR
*Perfect
DI+10
SuI
VS
PR
Perfect has plenty of defense so it can be skilled without DI+10 and still rock
*Changed Type rankings from Fresh/Strong>Tough to Fresh>Tough>Strong.
Marine Banger is not JoH. So don't play him like JoH.
MIYAMOTO MUSASHI
+2
AS+10
+3
GS
TL
SuI
NDESU
+2 Burner
+3
DI+10
+4
SuI
DS+10
NEMESIS-TTYPE
+2 Leecher
+3
+3 Leecher
I+20
+4 Leecher
DS+10
OGROMAN
+2 Burner
+3
D+20
+4
Masochist
DS+10
PAZUZU
+2 Shocker
DI+10
PR
+3 Shocker
+4 Shocker
QT
PLANT42
+2
+3 Spitter
D+20
I+20
+4 Spitter
DI+10
RAPUNZEL IN JUNE
+2 Screamer
DS+10
+3 Screamer
SuI
TT
FS
*Mental
DS+10
SuI
TT
FS
Mental can Double Cast with DS+10 and FS.
RED-NOSED MINOTAUR
+2
I-20
BS
S+20
+4
TL
SERPENT LADY
SuI
Pressure
+3
AI-10
+4
A+20
SNOW WHITE CHRISTMAS
+2
+3 Chillers
S-20
+4 Chillers
GS
CR
SUNRISE LEOPARD
+2 Burner
+3
S-20
TF
BS
AD+10
SURFER GIRL EMILY
+2 Screamer
SI+10
+3 Screamer
FS
+4 Screamer
MF
Buff is a must. Do you want her to be outdated soon with only 3998 INT for non-Smart? MF or FS - it's your choice.
However, i do not recommend her as a Starter for now - as long as Chiyome is still in play (Burner>Screamer, SGE can't OHKO Chiyome), she will never have a standing there.
TOMOE GOZEN
+3 Slasher
DI+10
I-20
+4 Slasher
CR
MF
She is not a Durga, so no I-20
*Perfect>Smart
DI+10
+4 Slasher
CR
MF
Perfect and Smart have good basic INT stat so you can go with MF for more utility.
MF is good at removing BS.
However, for Perfect, i strongly recommend DI+10 - Perfect Tomoe is very tanky with the buff.
TYRANT(T-103TYPE)
+2 Screamer
+3
AS+10
+4
BS
S+20
UROBOS MKONO
+2
+3 Leecher
S-20
+4 Leecher
CR
SI+10
VULCAN BLUBBER
+2 Burner
+3 Burner
S+20
CF
+4 Burner
BS
WEREWOLF
BS
+1
AD+10
CF
TL
S+20
*Tough
BS
TL
S+20
AD+10 Tough WW can not double cast. S+20 should be given instead since it requires less 200 PSY.
*Perfect/Strong
BS
AD+10
TL
S+20
Strong and Perfect already have good OHKO range, so AD+10 is not necessary.
S+20 can be given for more Speed. Speed or Power?
DRUGA
+2 Leecher
+2
+3
A+20
TL
SuI
IRONHEAD
+2
+2 Screamer
D+20
+3
TF
PR
REVENANT
+2 Spitter
+2
+3 Spitter
A+20
CR
VS
LEONE THE MARINE
+2 Slasher
D+20
+3 Slasher
Pressure
I+20
Double Strain
Why not D+20? let's see at the stats.
3708 HP. 4761 DEF (after the Buff) - Tough Leone 3793 HP. 4940 DEF (after the Buff) - Tough Rapunzel in June.
Rapunzel has much better stats, and she barely tanks non-Strong KA/Shi Huangdi.
So Leone just won't tank anything unless Perfect Type.
Another reason: why Pressure?
Non-Quick. 3628 SPD. Honestly, with this SPD Leone is just asking to be b****d lol :*
Even with 4000+ SPD my cards get double tapped often.
Pressure allows her to survive greatly if enemy double taps, she tanks a normal hit and gets a kill.
SWIM TEAM CO-ED
+2
AS-10
+3
A+20
TL
CR
YUKI ONNA VACATION
+2 Chiller
A-20
+3 Chiller
BS
+4 Chiller
AF
Both Avian Flu and A-20 are viable on her.
AF is a useful tool against BS,
while A-20 helps her survive very heavy hitters (only Strong Druga/non-Mental Co-Ed can kill non-Tough/Fresh Yuki Onna with this build) if BS fails.
Both apply only on the first opponent only (so is Blurred Speed, on the first attack).
BS is more universal since it's good against BS cards, or still a 30% chance to win versus any other card.
If you want to get A-20, you still can make it work effectively - always pick heavy ATK decks in BY.
JOROGUMO
+3 Spitter
AI-10
GS
I-20
+4 Spitter
CR
*Fresh is a really good type for Starter Joro if your deck emphasizes speed plays and double taps > moved up.
VAMPIRE
+2
AS+10
+3
A+20
TF
CS
*Strong>Fresh
AS+10
TF
CS
Strong already has high basic ATK stat, so +10% A is good enough to make him kill almost everything.
Fresh is too slow without the +10% S. AS+10 Should be given for this type.
*Strong now is the best, and Fresh 2nd, Quick moved up - mainly due to release of new cards which are speedy and TT/Charm users.
BLOODY MARY
+3
AS+10
FB
D-20
TT
BS
*Mental
AS+10
TT
BS
BOGEYMAN
+2 Leecher
AI-10
+3 Leecher
MF
+4 Leecher
AF
*Quick
MF
+4
AF
AI-10 was mainly given to raise his tankiness (and OHKO a little bit), but Quick can't tank anything with -5% HP penalty, so AF+MF is the way.
SPRING HEELED JACK
+3
+3 Slasher
SS
+4
+4 Slasher
S-20
*Strong
+4
+4 Slasher
S-20
Strong has 5% penalty to INT (main), while 10% bonus to ATK (secondary), so dual+4 should be given.
Having both +4 raises his OHKO alot - he will use +4 Slasher against low INT targets, and +4 against low DEF targets.
LILIM SLIDER
+3 Leecher
AS+10
+3
A+20
TT
CR
Obviouly, you would be asking - why AS+10 and A+20 are in the same color?
Answer: A+20 gives the girl ability to TRIPLE CAST with the help of -% Psy Cost of TT. AND -% PSY COST ONLY! Mental Ring won't do anything.
*The gear has to be at level 15 minimum. So keep grinding
*Mental
AS+10
TT
CR
Obviously this mental girl has no problem to Triple with AS+10
*Lv 11 Gear for AS+10 Triple Build. Or a lv 1 Mental Earrings for A+20 Triple Build.
LUCKY BIKINI CAT
+2
SI-10
+3
BS
S+20
Double Strain
*Can try Double Buff for a starter position. If you have a gun.
SUMMERTIME NURSE
+2 Charm
AI-10
+3 Charm
BS
Pressure
+4 Charm
SAND COURT ANGEL
+2 Spitter
AS+10
+3 Spitter
SuI
TT
Meditate
*Why Fresh>Mental when it's usually Mental>Fresh on TT cards?
Fresh can cast TT after being GS-ed. Sand Angel isn't a fast card to begin with, so being little slower won't hurt her much, but being invulnerable to GS improves her performance alot.
HOT HOT HATSUME
+2
FB
+3
BS
TL
HR
*Strong definitely is the best. Whether Quick is on par with Strong or not, it depends on how she can "imitate" FD's ability to negate+kill BS/CR cards with the FB.
RED RIDING SUIT
+2 Leecher
DS+10
+3 Leecher
CR
+4
AF
JOHN SILVER
D+20
GS
+4
CR
I don't recommend D+20 instead of GS in final build since he's not a tank
ANNE BONNY
BS
BLOODSTRIKE
CR
MARY READ
HR
TF
PR
CAPTAIN KIDD
SUI
TL
MEDITATE
JOLLY ROGER
BS
LEECHER +4
CS
AMATERASU +2
D+20%
+3
CS
BURNER X2
MEDITATE
SCATHACH
+2
I-20%
+3
BS
SPD+20%
+4
HORUS
+2
D/I-10%
+3
MF
VS
BS
ODIN
+2
SS
+3
PR
SUI
TT
QUETZALCOATL
+2
FS
+3
CS
+4
CR
ZEUS+2
A+20%
+3
MEDITATE
TF
RE-CR
All Credits go to Alphahelix, Fedaykin, Kimtran0212, Slayer X and Aetherdaemon for their great contributions to the DMC community
copy/paste by user nononoyesyesyes