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Example of abbreviation usage:

CLEOPATRA SELENE

Charm+3

MC

DI+10

Charm+4

BS

PR

*Perfect/Fresh

+3 Charm

MC

DI+10

+4 Charm

BS

PR

*explanation for the choice.

*Type 

You may/must have a different skillset for this type

Color This skill should be chosen

Color You can select either of the skills in this color.

Color This skill should be chosen before RD

Also the skills in the example above are shortened.

Below are abbreviations and their description, PSY needed to activate.

SeI = Self Immolation (50% to deal damage based on remaining PSY upon death)

SuI = Survival Instinct (70% to survive fatal damage when the card is above 10% HP, all)

SS = Skull Shatter (removes all enemy buffs, can be cast only once, 300)

RE = Cell Revitalization (50% to revive with 100% HP when defeated, all)

BS = Blurred Speed (40% to dodge ANY TYPES of THE FIRST ATTACK only, 400)

CF = Choking Fumes (15% Debuff to DEF,INT,ATK,SPD to the killer upon death, 400)

CR = Cell Regeneration (50% to revive with 50% HP when defeated, 1)

CS = Celebral Shred (Reduces enemy PSY based on the user's remaining PSY upon death)

QT = Quick Thinking (Initial Attack that deals dmg based on 100% of INT, 300)

FS = Flesh Shell (blocks all initial skills and attacks, does not work against AF, 400)

FB = First Blood (Initial Attack that deals dmg based on 100% of ATK, 300)

MF = Mindfuck (Initial Attack that has 50% to reduce enemy PSY to 1, 300)

MC = Maggot Cleanse (remove debuffs from itself, can be cast only once, 300)

AF = Avian Flu (Initial Attack that has 30% to reduce enemy stats to that of a chicken, 300)

GS = Graveyard Shift (Initial Skill that swaps HP and PSY status, 300) R30 = +30% Random Buff into SPD,DEF,INT or ATK

HR = Health Regeneration (Recovers 30% of MAX HP each turn, 400)

PR = Primal Retaliation (Counter attacks and deals of the 120% of damage received, 300)

Special skills that you may see on cards instead of a normal +4, and their PSY cost:

Venom Strike (VS) - Equals to a Physical +4, 50% chance to poison the enemy that deals 15% of max HP per turn, 1200

Transfusion (TF) - Equals to a Physical +4, heals 30% of the damage dealt, 1200

Bloodstrike - Equals to a Physical +4, uses 1000 HP instead of 1200 PSY

Armbreaker - Equals to a Physical +4, -20% to Enemy Attack if successfully landed, 1300

Twin Laceration (TL) - Deals 2 normal attacks (based on ATK) twice in a row, 1200

Double Strain/Strain Attack - need further info on that "additional damage when not defeated" - will update shortly

Triple Threat (TT) - an attack that has up to 85% to instantly kill the enemy (success rate depends on the card's ATK and opponent's DEF), becomes a +2 Physical attack when failed, 1200

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ASURA

+2 Chiller

+3

I-20%

+3 Chiller

Transfusion

SuI

ATTACK HELICOPTER

+2 Leecher

+3

+3 Leecher

A+20

+4

BS

*Tough

+3

A+20

+4

BS

Tough can not double Cast, +3 should be given instead of +4.

ABHORRENT AIRSHIP

+2

+3

AD+10

BS

+4

S-20

ABRAHAM LINCOLN

+2 Burner

A-20

+3 Burner

I+20

+4 Burner

MF

BOXCUTTER KILLER

+2

+3

+3 Screamer

+4

CR

AS+10

JOAN OF ARC

+1

+2

+3

+3

+4

DS+10

*They are same, just different names and different animation lol

SATAN

+2 Shocker

AI+10

+3 Shocker

+4 Shocker

SeI

I+20

DOOMTRAIN

+2 Leecher

+3 Leecher

SuI

+4 Leecher

FB

QT

*Strong

SuI

+4 Leecher

FB

Strong has much better ATK stats, so Doomtrain benefits from FB more than QT

*Perfect

SuI

+4 Leecher

FB

QT

Having both initial attacks makes him a good and solid killing machine, but it loses the ability to go 1.5:1

MARIE ANTOINETTE

+2 Spitter

D-20

+3 Spitter

I-20

CR

I+25

MOBY DICK

CR

+2

+2 Screamer

+3

+3 Screamer

SI+10

PEREGRINE FALCON

+2

S+20

+3

FB

+4

TF

*If your falcon has +4 isntead of TF, don't worry it is still ok. The card's performance 99% is same.

TITAN

+2

D+20

+3

+4

SuI

TL

NAPOLEON BONAPARTE

+3

+3 Screamer

SI+10

BS

+4 Screamer

I+20

*I+20 should be chosen over SI+10, that gives him better OHKO. However, SI+10 is still a valid build.

YANG GUIFEI

+3 Spitter

I-20

D-20

Spitter+4

CF

AI+10

PLUTO

+3

+3 Shocker

+4 Shocker

SuI

TL

BLACK LEOPARD

+2 Screamer

D+20

+3

+3 Screamer

TF

I+20

GENGHIS KHAN

+2 Chiller

D-20

+3

SuI

+4

A+20

*Fresh

D-20

SuI

+4

A+20 has LITTLE BETTER OHKO Range than D-20, so that's almost the same. Khan is already slow, and Fresh on top of that? There's a good chance that he will die and do nothing. So give him D-20 and help an ATK card behind him do the job.

DURGA

+2

+2 Burner

+3 Burner

CR

+4 Burner

I-20

CHRISTOPHER COLUMBUS

+2 Leecher

+3

S-20

CF

+4

A+20

*Quick

S-20

+4

A+20

Quick is fast, and giving him S-20 makes him a good starter.

*Perfect

S-20

CF

+4

A+20

Perfect has good stats all around, so you can either skill him with S-20 and make him a starter, or A+20 and make him a great mid-deck card. CF should be chosen for either of builds, it gives him ability to hamper greatly the killer, similar to that of SuI/SeI.

RUBEUS

+1 Charmer

MC

+2

+3 Charmer

+4 Charmer

SI+10

MC/+2 should have about same performance, i don't think having this one but not that one will greatly affect her performance. Each skill is good in different situations.

MARS

+2

+3 Burner

D+20

SeI

+4

S+20

Why S+20/SeI over D+20? Despite the cool artwork, Mars is not a tank. So D+20 is useless.

*Perfect

D+20

SeI

+4

S+20

Perfect has better stats all around, so that makes him a little better at tanking. D+20 improves his survival against ATK cards. But i still recommend SeI>D+20 - it's a more flexible build.

GENIE IN A LAMP

+2 Slasher

+3 Slasher

SS

FB

+4 Slasher

I+20

KONGORIKISHI

+2 Shocker

+2

D+20

+4

Masochist

S+25

Why not S+25? Not enough PSY for Double Cast.

*Perfect/Mental

D+20

+4

Masochist

S+25

Perfect/Mental have enough PSY to Double Cast with S+25 buff. S+25 is a must, it greatly improves his speed. D+20 is a safer build, but Masochist yields more reward.

It's up to you 

JUPITER

+2 Spitter

+3 Spitter

A-20

+4 Spitter

MF

I-20

MOKELE-MBEMBE

+2 Shocker

+3 Shocker

SS

DI+10

+4 Shocker

Masochist

GALILEO GALILEI

+2 Screamer

+3

AS+10

+4

MF

S-20

GG is a slow card, so it should be played mid-deck. S-20 improves his hitting ratio alot, and it's more consistent than MF.

*Quick

AS+10

+4

MF

S-20

Quick is fast, and with AS+10, S-20/MF it can be played as a starter. S-20 is more predictable, but MF is more rewarding. Either is fine.

*Perfect

AS+10

+4

MF

S-20

Perfect has good OHKO and SPD, so it can be skilled without AS+10. S-20 and MF combo makes him a great starter. Anw, any 2 of those 3 skills are fine. Just don't forget the +4 lol

GEORGE WASHINGTON

+2 Spitter

+2

A-20

+3

TT

BS

*Tough

+2

+3

TT

BS

Tough can not double cast if skilled with A-20, so it must be skilled with either +2 or +3.

YAMATANO OROCHI

+2 Burner

S+20

+3 Burner

+4 Burner

QT

SI+10

SUCCUBUS

+2

+2 Charmer

+3

+3 Charmer

BS

SI-10

NEPTUNE

+2

+2 Chiller

D+20

+3 Chiller

+4

GS

NUCLEAR SUBMARINE

+2

+2 Leecher

+3 Leecher

+4 Leecher

SeI

QT

LEVIATHAN

+2

+3 Shocker

D-20

TT

SuI

A+20

*D-20 is also good for Leviathan. Debuffs are always good for slow and old cards.

ALICE

+1 Charm

+2

+3

+3 Charm

CR

+4

Perfect/Mental

+3

CR

+4

These types can double cast with +3 instead of +2

GRIM REAPER

+1

S-10

+3

+4

Sadist

SuI

ADAMAS

+2 Shocker

I-20

+3 Shocker

BS

+4

CS

CS is pretty useless if the card can't get a kill. I-20 raises her OHKO alot.

Getting a kill > Getting killed + PSY damage.

However CS build is more rewarding.

So it's up to you to get I-20 or CS on her.

*Perfect>Smart

BS

+4

CS

Good enough without I-20 

SNOW WHITE

+2

+3 Chiller

SI+10

+4 Chiller

GS

AI-10

ANUBIS

+2

+3

D-20

CF

TF

AS+10

JULIUS CAESAR

+2

+2 Shocker

+3

AD+10

TL

CR

BALLISTIC MISSILE

+2 Slasher

+2

+3 Slasher

S+20

+4 Slasher

SeI

PILE BANGER

+2

+3 Shocker

+3

SI-10

+4

FS

RED RIDING HOOD

+1 Leecher

+2

+3 Leecher

SuI

+4 Leecher

AF

HELEN

+2

I+10

+3 Chiller

+4 Chiller

MF

CR

BATTLESHIP YAMATO

+1

+2 Screamer

+3

+4

PR

D-20

TECHNO DUO

+2 Screamer

+3 Screamer

RE

I+20

+4 Screamer

BS

*Tough

+3 Screamer

I+20

+4 Screamer

BS

Tough can not Double Cast +4 if skilled with I+20 and BS, so i suggest +3 instead.

And you get a Perfect Moby Dick 

NINETAILS

+2 Leecher

AS+10

+3 Leecher

VS

R30

SuI

Gamble with R30 and get big rewards or stay safe with AS+10 

*Perfect>Quick>Strong

AS+10

VS

SuI

Stay safe with these types xD R30 brings more harm than good.

MUSHUSSU

+2

+2 Spitter

DS-10

+4

GS

TL

MAFIA DON

+2

+3 Chiller

CF

+4

+4 Chiller

AI+10

*Smart

CF

+4

+4 Chiller

AI+10

Smart has more INT than other types, and M.Don has both +4 and +4 Chiller, so you can give him +4 Chiller instead of +4.

RAPUNZEL

+2

+2 Screamer

+3 Screamer

+4 Screamer

FS

S-20

*Tough

Tough can not Double Cast with that skillset, however i do not recommend another build for her. Getting a kill is better than trying to get 2 and get nothing.

JACK THE RIPPER

+2 Spitter

+2

+3

AS+10

VS

BS

*Tough

+3

AS+10

VS

BS

I really don't know what to do with this type lol. +3 won't get a kill, and +4 can't double cast. Just get rid of it (yeah just do that lol).

SKIN GOLEM

+3

D+20

+4

A-20

HR

SuI

HR/SuI are both good.

D+20/+4/HR build must be placed behind a CS Card.

Skin Golem is a nice subject to be double tapped, so placing him behind a CS card forces the enemy to do a normal attack. Skin Golem will most likely recover fully after getting punched and kill the enemy. If the next enemy is an ATKer there is a high chance that it will require them 2 hits to kill the Golem.

SuI works better against INTer. But i also recommend to put this build behind a CS card 

*Tough

D+20

+4

SuI

Tough can not double cast, so you must not put Double Buff on him.

*Quick

D+20

A-20

HR

Don't have a Pest Golem for SO? Get a Quick xD Or play both of them lol

Why Quick is the best for this build? SPD is important, and without A-20 even Perfect Golem dies at the wings of Perfect FD.

SAPPHIRIS

+2 Chiller

S-20

+3 Chiller

+4 Chiller

CS

CR

STATUE OF LIBERTY

SS

D-20

+3

A+20

+4

RE

VENUS

+2

+2 Charmer

+3 Charmer

SI-10

MF

CR

KING ARTHUR

+2

MC

+3 Slasher

CS

TL

BS

*Tough

Tough KA can not triple cast. That makes him weak against Pressure cards.

However his performance should not be that much weaker than Smart/Average.

FLAMING ASURA

+2

AD+10

+3

CF

TF

HR

CF for more utility, HR for another shot. If Asura survives a hit, TF+HR can bring him back to full HP, so he would be ready for his next fight.

*Quick

AD+10

CF

TF

Quick isn't qualified to soak up a hit. Just go with CF.

CLEOPATRA SELENE

Charm+3

MC

DI+10

Charm+4

BS

PR

*Perfect/Fresh

+3 Charm

MC

DI+10

+4 Charm

BS

PR

Perfect and Fresh have enough beefiness to go for PR instead of BS.

However, Fresh should be put behind a CF card.

Perfect can be put whenever you see fit with this build.

GENTLEMAN THIEF

+2 Leecher

+3

AS+10

+4

S-20

TT

*Strong

AS+10

+4

S-20

Strong should be skilled with +4 instead of TT - better chance at killing.

*Tough

Tough can not double cast. GT is meant to be played as a starter, and so i don't recommend another skillset - getting the enemy starter out of the ring is the one and only priority. However, how about this: GT kills the enemy starter. 2nd enemy Starter is a Charmer and she fails the charm? Yeah no free kill for Tough Thief. So i'm putting him equal (or even lower) than Mental.

GARGOYLE

+2 Shocker

+3

+3 Shocker

SS

+4 Shocker

DI+10

*Perfect/Mental

SS

+4

DI+10

Perfect/Mental Gargoyle are the only types can double cast after casting a SS.

Killing and tanking qualities of many cards depend on buffs (Druga, for example).

So, removing their buffs is same as raising Gargoyle's own OHKO and beefiness.

CINDERELLA

+2 Screamer

MC

+3 Screamer

+4

QT

BS

*Tough

MC

+3 Screamer

+4 Screamer

QT

BS

Tough can not double cast, tbh i don't know how to skill it. So Tough deserves to be the worst type lol

LU BU

+2 Chiller

+3

AD+10

+4

HR

VS

LEONARDO DA VINCI

MC

+2 Spitter

+2

QT

+4 Spitter

GS

*Perfect>Quick

MC

QT

+4 Spitter

GS

After the Pest LDV came out, this card suddenly became a very strong and viable starter with MC/+4/GS (who discovered and made it viral anw? big credits for that nobody-knows guy lol). Thou Perf/Quick has weaker SPD than Pest, i still believe this build would make it work 

Perfect with better tanking abilities would do a starter's job better than Quick.

ATHENA

+2

AD+10

+3 Shocker

CR

+4

BS

Why i see Quick same as Strong? Strong is too slow. Her "tanking ability" depends on luck. Quick value is as good as Strong if she is played as a starter. 3974 ATK is enough to kill most starters.

BEHEMOTH

+2 Slasher

+3

+3 Slasher

SS

+4

MC

LIQUID METAL

+2

+3

+3 Burner

+4 Burner

R30

+4

LILIM

+3 Leecher

+3

AS+10

S+20

TT

CR

*Mental

AS+10

TT

CR

Mental Lilim has weak ATK stat, so it may affect her killing chance with TT.

AS+10 is more reliable than S+20. You still can take S+20, bigger risk bigger reward.

*Strong/Quick should be as equals now - with the recent change to TT/Charms (probably?), they fail more often than before.

ELIZABETH BATHORY

+2 Burner

SI+10

+3 Burner

GS

+4 Burner

CR

MOZART

+2

AS+10

+3

RE

TF

Pressure

*Strong

AS+10

RE

TF

Pressure

Strong has an acceptable OHKO Range, so he can be skilled with Pressure.

I still suggest buff thou lol :o

SHI HUANGDI

+2

AD-10

+3

Bloodstrike

SuI

HR

BAD SANTA

+2 Shocker

+3

+3 Shocker

+4 Shocker

HJ (SeI)

BS

BEACH SUCCUBUS

+2 Charmer

+3 Charmer

SI-10

CS

+4 Charmer

CR

BIG DAY YANG GUIFEI

+2 Spitter

MC

+3 Spitter

BS

+4 Spitter

Pressure

*Tough

MC

+3 Spitter

+4 Spitter

BS

Tough BDY can not double cast, so i suggest another skillet.

BRIDAL NINETAILS

+3 Leecher

AS+10

+3

Psychopath

VS

CR

CHIYOME

+2 Burner

+3 Burner

AF

+4 Burner

SI-10

CR

AF is good at removing BS on Chiyome's first opponent, or 30% to win immediately.

SI-10 improves her OHKO and Hitting Ratio.

Both only apply on the first enemy only, so it's up to you. I see both as viable skills.

*Mental Can triple cast

FLOWER GIRL ALICE

+1 Charmer

+2

+2 Charmer

I+20

CR

+4

I+20 gives her better % on +4 Charmer, while a simple +2 helps her win in certain situations (to finish of a SuI/CR enemy) and enough PSY to play for 3 turns.

FONDUED ANGEL

+2 Spitter

+3 Spitter

AS+10

CR

Angel's Fury (TT)

FB

FB for removing BS/finishing off an injured enemy or AS+10 for more SPD.

GENIE PRIEST

+2 Slasher

SS

+3 Slasher

QT

+4 Slasher

AF

*Quick

QT

+4

AF

SS raises GP survival alot, but Quick has weak defensive stats, so give AF instead of SS and make him a deadly+speedy killing machine

GIFT-WRAPPED NURSE

+2

+3 Chillers

SS

+3

VS

SuI

HATSUME

+2

+3

AS+10

BS

TT

SeI

*Mental

Only Mental can triple cast with the Buff build.

HANZO

+2 Spitter

+3

+3 Spitter

SuI

Armbreaker

D+20

HOOD IN SHEEP'S CLOTHING

+1 Leecher

+2

+3 Leecher

+4 Leecher

Sheepify (AF)

CR

ISHIKAWA GOEMON

+2

+3

DS+10

Bloodstrike

A+20

RE

JACK O' TITAN

+2

D+20

+3

+4

SuI

TL

JOAN OF HEARTS

+2

+3

+3

Rose Ripper (TL)

PR

AD+10

LICKER

+2

+3 Slasher

S+20

+4

FB

AS+10

LUCKY CAT

+2 Slasher

SI+10

+3 Slasher

BS

+4 Slasher

S-20

MARIE DE CHOCOLAT

+2 Spitter

D-20

A+20

+4 Spitter

CR

DI+10

MARINE BANGER

+2

DI+10

+3

SuI

VS

PR

*Perfect

DI+10

SuI

VS

PR

Perfect has plenty of defense so it can be skilled without DI+10 and still rock 

*Changed Type rankings from Fresh/Strong>Tough to Fresh>Tough>Strong.

Marine Banger is not JoH. So don't play him like JoH.

MIYAMOTO MUSASHI

+2

AS+10

+3

GS

TL

SuI

NDESU

+2 Burner

+3

DI+10

+4

SuI

DS+10

NEMESIS-TTYPE

+2 Leecher

+3

+3 Leecher

I+20

+4 Leecher

DS+10

OGROMAN

+2 Burner

+3

D+20

+4

Masochist

DS+10

PAZUZU

+2 Shocker

DI+10

PR

+3 Shocker

+4 Shocker

QT

PLANT42

+2

+3 Spitter

D+20

I+20

+4 Spitter

DI+10

RAPUNZEL IN JUNE

+2 Screamer

DS+10

+3 Screamer

SuI

TT

FS

*Mental

DS+10

SuI

TT

FS

Mental can Double Cast with DS+10 and FS.

RED-NOSED MINOTAUR

+2

I-20

BS

S+20

+4

TL

SERPENT LADY

SuI

Pressure

+3

AI-10

+4

A+20

SNOW WHITE CHRISTMAS

+2

+3 Chillers

S-20

+4 Chillers

GS

CR

SUNRISE LEOPARD

+2 Burner

+3

S-20

TF

BS

AD+10

SURFER GIRL EMILY

+2 Screamer

SI+10

+3 Screamer

FS

+4 Screamer

MF

Buff is a must. Do you want her to be outdated soon with only 3998 INT for non-Smart? MF or FS - it's your choice.

However, i do not recommend her as a Starter for now - as long as Chiyome is still in play (Burner>Screamer, SGE can't OHKO Chiyome), she will never have a standing there.

TOMOE GOZEN

+3 Slasher

DI+10

I-20

+4 Slasher

CR

MF

She is not a Durga, so no I-20 

*Perfect>Smart

DI+10

+4 Slasher

CR

MF

Perfect and Smart have good basic INT stat so you can go with MF for more utility.

MF is good at removing BS.

However, for Perfect, i strongly recommend DI+10 - Perfect Tomoe is very tanky with the buff.

TYRANT(T-103TYPE)

+2 Screamer

+3

AS+10

+4

BS

S+20

UROBOS MKONO

+2

+3 Leecher

S-20

+4 Leecher

CR

SI+10

VULCAN BLUBBER

+2 Burner

+3 Burner

S+20

CF

+4 Burner

BS

WEREWOLF

BS

+1

AD+10

CF

TL

S+20

*Tough

BS

TL

S+20

AD+10 Tough WW can not double cast. S+20 should be given instead since it requires less 200 PSY.

*Perfect/Strong

BS

AD+10

TL

S+20

Strong and Perfect already have good OHKO range, so AD+10 is not necessary.

S+20 can be given for more Speed. Speed or Power?

DRUGA

+2 Leecher

+2

+3

A+20

TL

SuI

IRONHEAD

+2

+2 Screamer

D+20

+3

TF

PR

REVENANT

+2 Spitter

+2

+3 Spitter

A+20

CR

VS

LEONE THE MARINE

+2 Slasher

D+20

+3 Slasher

Pressure

I+20

Double Strain

Why not D+20? let's see at the stats.

3708 HP. 4761 DEF (after the Buff) - Tough Leone 3793 HP. 4940 DEF (after the Buff) - Tough Rapunzel in June.

Rapunzel has much better stats, and she barely tanks non-Strong KA/Shi Huangdi.

So Leone just won't tank anything unless Perfect Type.

Another reason: why Pressure?

Non-Quick. 3628 SPD. Honestly, with this SPD Leone is just asking to be b****d lol :*

Even with 4000+ SPD my cards get double tapped often.

Pressure allows her to survive greatly if enemy double taps, she tanks a normal hit and gets a kill.

SWIM TEAM CO-ED

+2

AS-10

+3

A+20

TL

CR

YUKI ONNA VACATION

+2 Chiller

A-20

+3 Chiller

BS

+4 Chiller

AF

Both Avian Flu and A-20 are viable on her.

AF is a useful tool against BS,

while A-20 helps her survive very heavy hitters (only Strong Druga/non-Mental Co-Ed can kill non-Tough/Fresh Yuki Onna with this build) if BS fails.

Both apply only on the first opponent only (so is Blurred Speed, on the first attack).

BS is more universal since it's good against BS cards, or still a 30% chance to win versus any other card.

If you want to get A-20, you still can make it work effectively - always pick heavy ATK decks in BY.

JOROGUMO

+3 Spitter

AI-10

GS

I-20

+4 Spitter

CR

*Fresh is a really good type for Starter Joro if your deck emphasizes speed plays and double taps > moved up.

VAMPIRE

+2

AS+10

+3

A+20

TF

CS

*Strong>Fresh

AS+10

TF

CS

Strong already has high basic ATK stat, so +10% A is good enough to make him kill almost everything.

Fresh is too slow without the +10% S. AS+10 Should be given for this type.

*Strong now is the best, and Fresh 2nd, Quick moved up - mainly due to release of new cards which are speedy and TT/Charm users.

BLOODY MARY

+3

AS+10

FB

D-20

TT

BS

*Mental

AS+10

TT

BS

BOGEYMAN

+2 Leecher

AI-10

+3 Leecher

MF

+4 Leecher

AF

*Quick

MF

+4

AF

AI-10 was mainly given to raise his tankiness (and OHKO a little bit), but Quick can't tank anything with -5% HP penalty, so AF+MF is the way.

SPRING HEELED JACK

+3

+3 Slasher

SS

+4

+4 Slasher

S-20

*Strong

+4

+4 Slasher

S-20

Strong has 5% penalty to INT (main), while 10% bonus to ATK (secondary), so dual+4 should be given.

Having both +4 raises his OHKO alot - he will use +4 Slasher against low INT targets, and +4 against low DEF targets.

LILIM SLIDER

+3 Leecher

AS+10

+3

A+20

TT

CR

Obviouly, you would be asking - why AS+10 and A+20 are in the same color?

Answer: A+20 gives the girl ability to TRIPLE CAST with the help of -% Psy Cost of TT. AND -% PSY COST ONLY! Mental Ring won't do anything.

*The gear has to be at level 15 minimum. So keep grinding 

*Mental

AS+10

TT

CR

Obviously this mental girl has no problem to Triple with AS+10

*Lv 11 Gear for AS+10 Triple Build. Or a lv 1 Mental Earrings for A+20 Triple Build.

LUCKY BIKINI CAT

+2

SI-10

+3

BS

S+20

Double Strain

*Can try Double Buff for a starter position. If you have a gun.

SUMMERTIME NURSE

+2 Charm

AI-10

+3 Charm

BS

Pressure

+4 Charm

SAND COURT ANGEL

+2 Spitter

AS+10

+3 Spitter

SuI

TT

Meditate

*Why Fresh>Mental when it's usually Mental>Fresh on TT cards?

Fresh can cast TT after being GS-ed. Sand Angel isn't a fast card to begin with, so being little slower won't hurt her much, but being invulnerable to GS improves her performance alot.

HOT HOT HATSUME

+2

FB

+3

BS

TL

HR

*Strong definitely is the best. Whether Quick is on par with Strong or not, it depends on how she can "imitate" FD's ability to negate+kill BS/CR cards with the FB.

RED RIDING SUIT

+2 Leecher

DS+10

+3 Leecher

CR

+4

AF

JOHN SILVER

D+20

GS

+4

CR

I don't recommend D+20 instead of GS in final build since he's not a tank

ANNE BONNY

BS

BLOODSTRIKE

CR

MARY READ

HR

TF

PR

CAPTAIN KIDD

SUI

TL

MEDITATE

JOLLY ROGER

BS

LEECHER +4

CS

AMATERASU +2

D+20%

+3

CS

BURNER X2

MEDITATE

SCATHACH

+2

I-20%

+3

BS

SPD+20%

+4


HORUS

+2

D/I-10%

+3

MF

VS

BS


ODIN

+2

SS

+3

PR

SUI

TT

QUETZALCOATL

+2

FS

+3

CS

+4

CR

ZEUS+2

A+20%

+3

MEDITATE

TF

RE-CR

All Credits go to Alphahelix, Fedaykin, Kimtran0212, Slayer X and Aetherdaemon for their great contributions to the DMC community

copy/paste by user nononoyesyesyes

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